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    Gunner Skill guide (From level 1 to 18)

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    Gunner Skill guide (From level 1 to 18) Empty Gunner Skill guide (From level 1 to 18)

    Post by Aura 20/7/2009, 5:22 pm

    this is for getting from lvl.1-18 when u get ur job change u can change it to the skil of that subclass

    Name-Points-Description
    Jack Spike-+4-kick ur foes up high.

    Windmill-+5-Spin around like a windmill hitting foes around u 1-2 time

    Mach Kick-+2-kick your foes back with a heavy force of power

    Silver Bullet-+1- Make ur bullet lightning based adding more damage and hits more foe

    Hand grenade-+1- Loads up bomb And then Use it again to throw them Loading Takes Mp while throwing Dont

    M-137 Gatling-+5- a move that uses a machine gun that hit foes in front of you

    M-3 Flamethrower-+2- a FlameThrower that Hit a Large Amount Of Area/Foe.

    Barbeque-+2-a combination of jackSpike and M-137 Gatling Which does most Damgage in all skill for regular gunner requires *lvl5 jackSpike* *lvl1 M-137 gatling*

    Rest of the Sp put it on whatever you like


    Last edited by MushFighter on 20/7/2009, 6:15 pm; edited 1 time in total
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by Aura 20/7/2009, 5:25 pm

    For Female gunner everything is same but +4 punish and +2 silver bullet
    I will add a mage skill guide as soon as more ppl join or a person request it *Lazy*
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by Brentt 20/7/2009, 6:09 pm

    MushFighter wrote:this is for getting from lvl.1-18 when u get ur job change u can change it to the skil of that subclass

    Name-Points-Description
    Jack Spike-+5-kick ur foes up high.

    Windmill-+5-Spin around like a windmill hitting foes around u 1-2 time

    Mach Kick-+2-kick your foes back with a heavy force of power

    Silver Bullet-+1- Make ur bullet lightning based adding more damage and hits more foe

    Hand grenade-+1- Loads up bomb And then Use it again to throw them Loading Takes Mp while throwing Dont

    M-137 Gatling-+5- a move that uses a machine gun that hit foes in front of you

    M-3 Flamethrower-+2- a FlameThrower that Hit a Large Amount Of Area/Foe.

    Barbeque-+2-a combination of jackSpike and M-137 Gatling Which does most Damgage in all skill for regular gunner requires *lvl5 jackSpike* *lvl1 M-137 gatling*

    Rest of the Sp put it on whatever you like
    Are you even sure that you'll have enough SP to get those skills and at their levels? I mean, it doesn't look like it by reading it.

    I was even really surprised when I read you could spend the extra SP on anything.
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by Aura 20/7/2009, 6:14 pm

    there should be cuz i made a gunner b4 jack spike is at lvl 1 when u have a gunner so its only 4 more when ur lvl 18 u have about 650 sp. and heres caculation jackspike is +4 actually cuz it already have 1 when u make the character so that means 100 sp windmill 125 sp. silver bullet 25 sp hand grenade 25 sp. m-137 gatling 100 sp m-3 flamethrower 50 sp barbeque same. so its 425 have 150 left. punisher + 4 means 100 and then bullet is 2 so it means 25 sp left


    Last edited by MushFighter on 20/7/2009, 6:21 pm; edited 1 time in total
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by Brentt 20/7/2009, 6:18 pm

    MushFighter wrote:there should be cuz i made a gunner b4 jack spike is at lvl 1 when u have a gunner so its only 4 more
    That doesn't really make a difference, though, when you look at the other skills. It looks pretty expensive with your SP.

    But if you say so, okay.


    Also, I've heard that Silver Bullet is actually really helpful. It looks like the higher the level is, the more damage it does and makes solo - ing easier. I've heard it's best to max it.
    But that's just my opinion.


    Last edited by Brentt on 20/7/2009, 6:19 pm; edited 1 time in total (Reason for editing : Added Silver Bullet comment.)
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by Aura 20/7/2009, 6:22 pm

    nah i made it lvl 5 and it sucks. then gatling if i make it lvl 5 it hits about 85 per bullet from the gatling
    it hit like about from 7-10 times make it alot more useful then the bullet
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    Post by Ifight4beans 21/7/2009, 3:16 pm

    well hopefully you are right because im going to follow this guide lol.
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    Post by Aura 21/7/2009, 3:27 pm

    lol k
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    Post by lonelyazn 25/7/2009, 9:46 pm

    Thanks for the insight, I do plan on making a Gunner first, not sure what will be my main but I will probably use this as a guide and then play around with my own build once I get the idea of each skills.
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    Post by Cross 26/7/2009, 9:17 am

    Nice Job!
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by PrettyInPurple 20/9/2009, 10:34 pm

    Iunno Silver Bullet seems pretty good to me. Ill be using this but with variations Smile
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    Post by iReject 20/9/2009, 10:53 pm

    hehehe i was thinking should i or should i not get it. So should i guys?
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    Post by Konishi 21/9/2009, 2:54 am

    Well silver bullets do add the light attribute to bullets no? And if that's true, it would be usefull considering
    a bunch of mobs inside the game are dark based, so you deal xtra damage to them.
    + the silver bullets state that as well, they do extra damage to demons and undeads, and those are
    the majority of the mobs I think. At least it will make shadow runs easier perhaps?
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    Gunner Skill guide (From level 1 to 18) Empty Re: Gunner Skill guide (From level 1 to 18)

    Post by PrettyInPurple 22/9/2009, 5:13 pm

    Konishi wrote:Well silver bullets do add the light attribute to bullets no? And if that's true, it would be usefull considering
    a bunch of mobs inside the game are dark based, so you deal xtra damage to them.
    + the silver bullets state that as well, they do extra damage to demons and undeads, and those are
    the majority of the mobs I think. At least it will make shadow runs easier perhaps?

    Not only that but the extra damage overall is potentially useful as well.
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    Post by colinlam 11/6/2010, 6:15 pm

    can u make a guide for mechanics? also it would be helpful if it wasnt from the arad society stuff because i dont understand that thing.
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    Post by Belovices 3/7/2010, 4:53 pm

    Thanks that was real helpful, even though I got a free SP reset and fixed all my skills, It was still helpful Thanks! Very Happy

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