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Blak Doxa
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    Fatigue Points - What's your Opinion?

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    Post by Brentt 13/8/2009, 8:28 pm

    So yeah, what do you think of the game's fatigue points system?

    I think it's really helpful & needed because not only does it supposedly cut down farmers and all that other stuff, but it limits you to how much time you should play. Though you can make another character.
    And it also seems to not be too competitive about "First level 60 in DFO!" and all that.

    I think it'd be chaos without it. I still remember when I first found out about the system, I was like "the hell ..." but I wouldn't want it any other way (also tells you the perfect time to PVP at the end of your points).
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    Post by Konishi 13/8/2009, 10:39 pm

    I think it's good, no more 23/7 World of warcraft players to dominate the gameworld.
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    Post by Shadowkoun 14/8/2009, 12:51 am

    i hate and yet i love because it force you to work on other peps.
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    Post by PapaSmurf 14/8/2009, 1:03 am

    I hated it during the cb for the sole reason that we were on time limits to explore as much of the game as we could, but when ob releases I think it's a really good limiting factor for everyone including myself.
    So sayith your lord and agreeing savior, PapaSmurf
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    Post by Konishi 14/8/2009, 4:41 am

    It works wonders for students though, as I usually get 1-2 hour a day and no more
    when school starts.
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    Post by Chozo 14/8/2009, 6:39 am

    I can't even finish my fatigue bar in arad. I don't see what the problem is >_>
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    Post by Konishi 14/8/2009, 7:08 am

    The problem isn't for us, it's for the people who waste 10 hours a day.
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    Post by Blak Doxa 14/8/2009, 8:30 am

    No problem for me either.

    Useful system though I can't seem to use up all my points...
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    Post by Konishi 14/8/2009, 9:38 am

    Blak Doxa wrote:No problem for me either.

    Useful system though I can't seem to use up all my points...
    That's a good thing, means you're not overplaying.
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    Post by Flair 14/8/2009, 10:37 am

    I have to admit, the first time I played in the CBT, I used up one stress bar. I guess I was excited about DFO and well... overplayed a little bit. Fortunately, for the rest of the CBT, I didn't fully use up my bar and kept playing in moderation.

    My opinion: Once OBT starts, people will complain. After 1-3 days, everyone will be happy. I think the fatigue bar is a great way of controlling how much one person can play to remain healthy in sorts...
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    Post by Konishi 14/8/2009, 4:10 pm

    KStyler wrote:I have to admit, the first time I played in the CBT, I used up one stress bar. I guess I was excited about DFO and well... overplayed a little bit. Fortunately, for the rest of the CBT, I didn't fully use up my bar and kept playing in moderation.

    My opinion: Once OBT starts, people will complain. After 1-3 days, everyone will be happy. I think the fatigue bar is a great way of controlling how much one person can play to remain healthy in sorts...
    Unlike World of warcraft that have ruined millions of lives.
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    Post by Aislingi 16/8/2009, 1:36 pm

    I'm not a fan of the bar. I find limits like these pointless in the long run. Farmers will make alts/alt accounts and still farm. People who spend hours and hours a day will make alts and play all day.

    Honestly, I got sick of the game before it ran out on Beta and, I switch between several characters, so it really doesn't affect me all that much. However, I don't like forced game limits no matter what or why.

    The bar doesn't break the game for me.
    I hate the lack of good vertical movement more.
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    Post by Konishi 16/8/2009, 6:53 pm

    For me, I don't play alts, so it's limimting for me.
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    Post by HellFist 25/9/2009, 10:55 pm

    I personally hate it. It should either be increased or gotten rid off.
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    Post by Konishi 26/9/2009, 8:40 am

    Well... it is kind of there to prevent people from overplaying perhaps?
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    Post by Revolve 28/9/2009, 6:40 pm

    i think the fatigue bar is fine, doesn't let players be over powering (if that makes any sense)

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