http://forum.nexon.net/DungeonFighterOnline/forums/thread/2748779.aspx
^ Original topic, credit goes to the creator Bloody Force.
Basically, fixed damage is only affected by character’s strength and intelligence. For
an example, let’s assume that there are two characters that have
exactly same strength, but use different weapons. Even if one of them
use much stronger weapon, the skill damage would be exactly same if
they use a same fixed damage skill of same level.
Known fixed damage calculating equation is
Fixed damage skill power* {1+(str or int/250) + (str or int/3)} = Actual Fixed damage
(You don’t need to know this. I just want to show that it is only affected by str or int)
On the other hand, percentage damage is affected by both strength and weapon’s damage.
So you can basically make the skill stronger and stronger by upgrading
your weapon. Lower level character with high upgraded weapon can damage
much more than higher level character with non-upgraded weapon if they
use percentage damage skills.
Known percentage damage calculating equation is
Weapon damage * {1+(str or int/250)} + additional damage( I will explain about it later) = physical damage on stat.
(Physical damage on stat * percentage damage skill power) +(str or int/3) = actual percentage damage
The original topic gets more indebth (such as what classes have more percent skills and which have more fixed), this is just a small section that pretty much summerises the difference between the 2 (percent and fixed).
^ Original topic, credit goes to the creator Bloody Force.
Basically, fixed damage is only affected by character’s strength and intelligence. For
an example, let’s assume that there are two characters that have
exactly same strength, but use different weapons. Even if one of them
use much stronger weapon, the skill damage would be exactly same if
they use a same fixed damage skill of same level.
Known fixed damage calculating equation is
Fixed damage skill power* {1+(str or int/250) + (str or int/3)} = Actual Fixed damage
(You don’t need to know this. I just want to show that it is only affected by str or int)
On the other hand, percentage damage is affected by both strength and weapon’s damage.
So you can basically make the skill stronger and stronger by upgrading
your weapon. Lower level character with high upgraded weapon can damage
much more than higher level character with non-upgraded weapon if they
use percentage damage skills.
Known percentage damage calculating equation is
Weapon damage * {1+(str or int/250)} + additional damage( I will explain about it later) = physical damage on stat.
(Physical damage on stat * percentage damage skill power) +(str or int/3) = actual percentage damage
The original topic gets more indebth (such as what classes have more percent skills and which have more fixed), this is just a small section that pretty much summerises the difference between the 2 (percent and fixed).