Weapon(s) of choice: Short Sword, Katana, Large Sword, Blunt
Armor Mastery: Heavy Plate
Physical/Magical Damage: Either
Ranged/Close Quarters: Close quarters
Specialty Element(s): Dark very slightly
Party Support: Slight
Class Trainer: GSD
Ghost Knight is a swordsman that uses melee weapons
such as a sword or a blunt instrument. His arm is red because of a
strange disease that possesses his arm. His left arm is shackled in
order to control the power of the ghost that strives to possess him.
If he makes up his mind to fight against and suppress the power of the ghost, he can be promoted to Weapon Master,who trains his swordsmanship in spite of the ghost's disturbance. This
is the only class that is capable of using Light Swords. They do not
use ghosts, but fight with their weapons. They can awaken as Sword Master at level 48.
If he longs for absolute power, he can be promoted into a Berserker. Berserkers give their soul to ghost Kazaahn for his power. Berserkers attack with blood and fury, and gets stronger as he loses HP. He is a very bloody character. They can awaken as Hellbender at Level 48.
When he accepts the ghost in the arm and learns to control it, he can be promoted into a Soulbringer, who can summon more ghosts by untying the chain on his left arm. They can awaken as Soultakerat level 48.
If he gives up his sight to be awakened to the movement of waves, he can be promoted to Asura, who can use special wave attacks. Asuras wear Heavy Plate which provides excellent defense. As they are already blind, they are immune to the status of blind. They can awaken as Great Darkness at level 48.
[b]Common Skills[/b]
Heavy Armor Mastery - Passive skill, automatically known by all Ghost Knights. When wearing
Heavy Plate armor, the Ghost Knight receives bonus defense points
beyond the armor's normal defense rating.
Ghost Slash - Concentrating to focus the ghost in the arm, the Ghost Knight performs
a hard slash downward, the sword being imbued by the ghost. The attack
has dark magic properties. Only Soul Bringers may earn ranks of Ghost Slash higher than 10.
Upper Slash - Slashes enemies upward and deals physical damage.
Cancel Upper Slash - Allows the Ghost Knight to use Upper Slash at any time during their basic attack combo.
Triple Slash - Initiates a series of three swift, forward-moving slashes. The Triple
Slash or attack buttons must be pressed additional times to execute
consecutive slashes. Only Weapon Master may earn ranks of Triple Slash beyond 10. Upon earning rank 5 of the Weapon Master skill Light Sword Mastery, the Weapon Master may slash five times with their Triple Slash instead of three. Damage dealt with five slashes is signified in parenthesis.
Guard - The Ghost Knight takes a stationary stance with his sword, defending his
body so that any damage dealt can be offset. Only defends against
damage from the front of the Ghost Knight; damage dealt to any other of
his sides knocks him out of Guard.
Basic Wave - The Ghost Knight swings his sword in a similar arc to an Upper Slash,
but scrapes the ground and sends a short-distance wave that deals magic
damage. Only Asuras may earn ranks of Basic Wave higher than 10.
Energy Cutter - The Ghost Knight swings his sword upward, knocking one enemy into the
air, and then brings his sword down, catching the enemy in midair with
a whirlwind of energy. The enemy will be held in midair and will take
multiple hits of magical damage, and all other enemies caught in the
whirlwind will also take multiple hits of magical damage and then be
thrown away from the center of the attack. Energy Cutter ignores
enemies' super armor status, and the Ghost Knight is invincible while
performing this ability. For Asura, a successful Energy Cutter will always generate a Wave Rune if possible. Only Asuras may earn ranks of Energy Cutter beyond 10.
Cancel Energy Cutter - Allows the Ghost Knight to use Energy Cutter at any time during his basic attack combo.
Thrust - If the attack button is pressed during a dash, the Ghost Knight will
shove the sword in a stabbing motion. With the Thrust skill, the Ghost
Knight presses forward and performs one more stab, knocking enemies
even further back. Higher ranks improve the hit rate of Thrust. Only Weapon Masters may earn ranks of Thrust higher than 10. With rank 3 of the Weapon Master skill Light Sword Mastery, Thrust will fork and have a wider reach if performed with a Light Sword.
Ashen Fork - Can only be performed mid-air. The Ghost Knight points his sword
downward at a forward angle and drops down toward the ground quickly.
If performed at a high enough height, the landing creates a shock wave
around the area, damaging nearby enemies and making them fall to the
ground (if they are not floating enemies). Only Weapon Master may earn ranks of Ashen Fork beyond 10.
Moonlight Slash - Magical slash performed twice in a crescent shape in front of the Ghost Knight. Only Soul Bringers may earn ranks of Moonlight Slash higher than 10.
Summon Khazan - Summons the spirit of Khazan, a red-tinted spirit that covers a
specific area marked by a reddish glowing magical array on the ground.
All party members in its vicinity will have their strength and
intelligence increased. Only Soul Bringers[url=http://dnfwiki.machine-code.com/index.php?title=Soulbringer][/url] may earn ranks of Summon Khazan higher than 5.
Weapon Masteries - With these four passive skills, the Ghost Knight can improve his
fighting edge when he wields specific weapon types he has mastered. The
four available weapon types are Large Sword, Short Sword, Katana, and
Mace. Raising weapon masteries increases damage, and for the Weapon Master subclass, weapon mastery skills also imbue certain effects onto attacks.
Ariel Chain Slash - Without this skill, the Ghost Knight may only slash once mid-air, no
matter how high he jumps. However, this skill enables the Ghost Knight
to attack more than once while mid-air.
Gore Cross - The Ghost Knight slashes a cross pattern in front of him, dealing
weapon damage with both hits and cutting a red, ragged cross-shaped
pattern in the air. The pattern then shoots forward and deal additional
damage to enemies it touches. This part of the attack has a chance of
applying a bleed effect. The Berserker skill Bloodboil causes Gore Cross to cost HP [i]instead of[/i] MP. Only Beserker may earn ranks of Gore Cross higher than 10.
Mountain Buster - The Ghost Knight leaps forward and swings his sword down, hitting all
enemies below the blade with a small shock wave. If the Ghost Knight
has a Large Sword equipped, the range of the landing shock wave is much
larger. The distance of the leap, size of the shock wave, and amount of
hits (2-3) can be adjusted by how long the Mountain Buster button is
initially pressed. Once the apex of Mountain Buster's leap is reached,
the Ghost Knight gains super armor effect. The shock wave has a chance
of applying a bleed effect for 10 seconds. Only Berserkers may earn ranks of Mountain Buster higher than 10.
http://dnfwiki.machine-code.com/index.php?title=Ghost_Knight is the original site, charts showing damage are available there.
EDIT NOTE: The names of the skills may vary between versions (ie in Arad Senki, the japanese version, Ghost Slash is called Ogre Slash).
Armor Mastery: Heavy Plate
Physical/Magical Damage: Either
Ranged/Close Quarters: Close quarters
Specialty Element(s): Dark very slightly
Party Support: Slight
Class Trainer: GSD
Ghost Knight is a swordsman that uses melee weapons
such as a sword or a blunt instrument. His arm is red because of a
strange disease that possesses his arm. His left arm is shackled in
order to control the power of the ghost that strives to possess him.
If he makes up his mind to fight against and suppress the power of the ghost, he can be promoted to Weapon Master,who trains his swordsmanship in spite of the ghost's disturbance. This
is the only class that is capable of using Light Swords. They do not
use ghosts, but fight with their weapons. They can awaken as Sword Master at level 48.
If he longs for absolute power, he can be promoted into a Berserker. Berserkers give their soul to ghost Kazaahn for his power. Berserkers attack with blood and fury, and gets stronger as he loses HP. He is a very bloody character. They can awaken as Hellbender at Level 48.
When he accepts the ghost in the arm and learns to control it, he can be promoted into a Soulbringer, who can summon more ghosts by untying the chain on his left arm. They can awaken as Soultakerat level 48.
If he gives up his sight to be awakened to the movement of waves, he can be promoted to Asura, who can use special wave attacks. Asuras wear Heavy Plate which provides excellent defense. As they are already blind, they are immune to the status of blind. They can awaken as Great Darkness at level 48.
[b]Common Skills[/b]
Heavy Armor Mastery - Passive skill, automatically known by all Ghost Knights. When wearing
Heavy Plate armor, the Ghost Knight receives bonus defense points
beyond the armor's normal defense rating.
Ghost Slash - Concentrating to focus the ghost in the arm, the Ghost Knight performs
a hard slash downward, the sword being imbued by the ghost. The attack
has dark magic properties. Only Soul Bringers may earn ranks of Ghost Slash higher than 10.
Upper Slash - Slashes enemies upward and deals physical damage.
Cancel Upper Slash - Allows the Ghost Knight to use Upper Slash at any time during their basic attack combo.
Triple Slash - Initiates a series of three swift, forward-moving slashes. The Triple
Slash or attack buttons must be pressed additional times to execute
consecutive slashes. Only Weapon Master may earn ranks of Triple Slash beyond 10. Upon earning rank 5 of the Weapon Master skill Light Sword Mastery, the Weapon Master may slash five times with their Triple Slash instead of three. Damage dealt with five slashes is signified in parenthesis.
Guard - The Ghost Knight takes a stationary stance with his sword, defending his
body so that any damage dealt can be offset. Only defends against
damage from the front of the Ghost Knight; damage dealt to any other of
his sides knocks him out of Guard.
Basic Wave - The Ghost Knight swings his sword in a similar arc to an Upper Slash,
but scrapes the ground and sends a short-distance wave that deals magic
damage. Only Asuras may earn ranks of Basic Wave higher than 10.
Energy Cutter - The Ghost Knight swings his sword upward, knocking one enemy into the
air, and then brings his sword down, catching the enemy in midair with
a whirlwind of energy. The enemy will be held in midair and will take
multiple hits of magical damage, and all other enemies caught in the
whirlwind will also take multiple hits of magical damage and then be
thrown away from the center of the attack. Energy Cutter ignores
enemies' super armor status, and the Ghost Knight is invincible while
performing this ability. For Asura, a successful Energy Cutter will always generate a Wave Rune if possible. Only Asuras may earn ranks of Energy Cutter beyond 10.
Cancel Energy Cutter - Allows the Ghost Knight to use Energy Cutter at any time during his basic attack combo.
Thrust - If the attack button is pressed during a dash, the Ghost Knight will
shove the sword in a stabbing motion. With the Thrust skill, the Ghost
Knight presses forward and performs one more stab, knocking enemies
even further back. Higher ranks improve the hit rate of Thrust. Only Weapon Masters may earn ranks of Thrust higher than 10. With rank 3 of the Weapon Master skill Light Sword Mastery, Thrust will fork and have a wider reach if performed with a Light Sword.
Ashen Fork - Can only be performed mid-air. The Ghost Knight points his sword
downward at a forward angle and drops down toward the ground quickly.
If performed at a high enough height, the landing creates a shock wave
around the area, damaging nearby enemies and making them fall to the
ground (if they are not floating enemies). Only Weapon Master may earn ranks of Ashen Fork beyond 10.
Moonlight Slash - Magical slash performed twice in a crescent shape in front of the Ghost Knight. Only Soul Bringers may earn ranks of Moonlight Slash higher than 10.
Summon Khazan - Summons the spirit of Khazan, a red-tinted spirit that covers a
specific area marked by a reddish glowing magical array on the ground.
All party members in its vicinity will have their strength and
intelligence increased. Only Soul Bringers[url=http://dnfwiki.machine-code.com/index.php?title=Soulbringer][/url] may earn ranks of Summon Khazan higher than 5.
Weapon Masteries - With these four passive skills, the Ghost Knight can improve his
fighting edge when he wields specific weapon types he has mastered. The
four available weapon types are Large Sword, Short Sword, Katana, and
Mace. Raising weapon masteries increases damage, and for the Weapon Master subclass, weapon mastery skills also imbue certain effects onto attacks.
Ariel Chain Slash - Without this skill, the Ghost Knight may only slash once mid-air, no
matter how high he jumps. However, this skill enables the Ghost Knight
to attack more than once while mid-air.
Gore Cross - The Ghost Knight slashes a cross pattern in front of him, dealing
weapon damage with both hits and cutting a red, ragged cross-shaped
pattern in the air. The pattern then shoots forward and deal additional
damage to enemies it touches. This part of the attack has a chance of
applying a bleed effect. The Berserker skill Bloodboil causes Gore Cross to cost HP [i]instead of[/i] MP. Only Beserker may earn ranks of Gore Cross higher than 10.
Mountain Buster - The Ghost Knight leaps forward and swings his sword down, hitting all
enemies below the blade with a small shock wave. If the Ghost Knight
has a Large Sword equipped, the range of the landing shock wave is much
larger. The distance of the leap, size of the shock wave, and amount of
hits (2-3) can be adjusted by how long the Mountain Buster button is
initially pressed. Once the apex of Mountain Buster's leap is reached,
the Ghost Knight gains super armor effect. The shock wave has a chance
of applying a bleed effect for 10 seconds. Only Berserkers may earn ranks of Mountain Buster higher than 10.
http://dnfwiki.machine-code.com/index.php?title=Ghost_Knight is the original site, charts showing damage are available there.
EDIT NOTE: The names of the skills may vary between versions (ie in Arad Senki, the japanese version, Ghost Slash is called Ogre Slash).
Last edited by Rako on 25/7/2009, 12:56 am; edited 1 time in total