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    Spitfire Information

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    Brentt
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    Spitfire Information

    Post by Brentt on 20/7/2009, 6:34 pm

    Now there should be Spitifre's info.
    Here it is:


    Basic Spitfire Info

    Subclass of: Gunner
    Unique Look: Cross of Ammo clips attached to back
    Weapon(s) of choice: Bowgun, Repeater, Musket
    Armor Mastery: Leather
    Physical/Magical Damage: Both
    Ranged/Close Quarters: Ranged
    PVM/PVP: Both
    Specialty Element(s): Light slightly, Ice slightly, Fire slightly
    Party Support: None

    Spitfire Skills

    Note: Spitfires gain access to higher ranks of the Gunner base skills Silver Bullet and G-14 Hand Grenade.


    Improve Hit Delay Bullet:
    Passive skill. Increases the very slight stun time an enemy is effected by when hit by bullets/arrows. The effect is very minor and it is generally not recommended to raise this skill above Lv 1.

    Improve Piercing Bullet:
    Passive skill. Allows bullets to pierce and pass through enemies to hit multiple targets.

    Expanded Magazine:
    Passive skill. Increases the amount of magical bullets you receive when casting silver, freeze, or explosive bullet.

    Freeze Bullet:
    Enchants a certain amount of bullets with the power of Ice, giving bonus Ice Elemental damage and a chance to freeze enemies. Skill cooldown activates after the Freeze Bullet supply is exhausted.

    G-35L Flash Grenade:
    Like the G-14 Hand Grenade, using this skill will initially arm the G-35L Flash Grenades and are used much the same. When armed you receive 4 Flash Grenades, upon impact against an enemy they deal Light elemental based damage, and also have a high chance to inflict the "Shock" status affliction for a very short duration. Enemies afflicted by Shock will receive bonus damage from any further attacks. In combination with Explosive Bullet, a single shot can strike a shocked enemy up to 6 times, making it a key Spitfire weapon. Unlike the G-14 Hand Grenade, the damage of the G-35L Flash Grenade does not increase with your equipped weapon's magic attack power.

    Cross Shot:
    The Spitfire holds both guns up crossed, firing a powerful shotgun blast in a cone shape. The closer the target is to the end of the Spitfire's guns, the higher the damage dealt. Cross Shot also uses the added effects of magical bullets, however it also consume multiple charges of magical bullets. The damage dealt is directly linked to your physical attack power, it is generally stronger with Musket than it is with Bowgun or Repeater.

    Explosive Bullet:
    Enchants bullets with the power of Fire, giving bonus Fire elemental damage and explodes upon contact with either a map surface or enemy, dealing damage to multiple enemies caught in the explosion range. Skill cooldown activates after the Explosive Bullet supply is exhausted.

    G-18C Freeze Grenade:
    Like the G-14 Hand Grenade, using this skill will initially arm the G-18C Freeze Grenades and are used much the same. When armed you receive 3 Freeze Grenades, upon impact against an enemy they deal Ice elemental based damage, and also have a very high chance to inflict the "Freeze" status affliction for a short duration. Unlike the G-14 Hand Grenade, the damage of the G-18C Freeze Grenade does not increase with your equipped weapon's magic attack power.

    Napalm Bomb:
    The Spitfire fires a large napalm round at the ground before him, erupting a huge explosion that deals massive damage. The ground is then coated with the napalm aftermath, dealing continuous damage to any enemies standing in the effected area. Consumes 1 colorless cube piece.

    Awakening Skills

    At level 48, the Spitfire can awaken as a General.

    Dual Flicker:
    Passive skill. Increases attack speed and range with guns (however not Hand Cannons), and also gives a chance to fire two bullets at once. It does not effect skills such as Cross Shot or Punisher, but does work with Aerial Shooting. Extra rounds fired are also effected by magical bullets and do not subtract from the supply of magical bullets.

    Special Assault Unit 'Black Rose':
    The General throws a Black Rose and summons a squad of 4 female gunners - A cannon user, 2 rifle users, and a grenade launcher user. They will follow the General in a trail as he moves and continuously fire when the General is not moving, generally firing in the direction the General is facing. After a certain period of time, a countdown will appear above their heads and they will disappear. Consumes 5 colorless cube pieces.

    Again, I simply posted this information from the Spitfire page at DNFwiki.
    Small - and I mean small - changes were made to the information; to see the original details, visit the Spitfire page at DNFwiki.
    It's been said that DNFwiki is outdated; this was posted to simply give you an idea and information.
    Thanks for reading (if you were)!

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