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    just a little review on the game from PAX

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    Haradeas
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    just a little review on the game from PAX

    Post by Haradeas on 8/9/2009, 9:27 am

    http://gamersroute.com/pax-2009-dungeon-fighter-online-preview

    Enjoy ^^ Smile

    PAX 2009 – Dungeon Fighter Online Preview



    Posted on 2009.09.07 by Spencer


    Since
    we’ve gotten such an overwhelming response from the Dungeon Fighter
    Online community (it damn near knocked the socks off of all of us here
    at GamersRoute) I’ve decided to run a full fledged preview of the game
    for you guys who haven’t yet gotten a chance to play. You may have
    read my brief thoughts here about the game, but in this article I’m going to delve a bit more in-depth.
    Dungeon Fighter Online, as I hope you all know by now, is the next
    big thing from Nexon, a company renown for it’s free-to-play games.
    Like all of Nexon’s other games, Dungeon Fighter Online will…drumroll
    please…be free to play!
    The Slayer

    The game allows you to control one of the greatest fighters ever to
    see the light of day, especially because YOU are the one behind the
    controls, and of course, you ARE one of the greatest fighters ever to
    see the light of day, aren’t you? When you jump in to the free-to-play
    game, (hopefully on September 15th during the Early Access Beta) you
    will take on the identity of one of these five character classes:

    • SLAYER: A sword wielding maniac, possessed by a
      dark demon. One of his hands is crippled by the demon, but he is able
      to use it’s dark powers to destroy enemies while in dungeons.


    • FIGHTER: A beautifully deadly close-combat
      specialist, the fighter uses her hands to destroy everything around
      her. You’ll likely see her wielding brass knuckles or claws.


    • GUNNER: Tall and skinny, the gunner prefers to
      hang back from combat and blast his enemies from afar with some sort of
      giant death dealing device.


    • MAGE: A petite young girl, the mage wields magical
      energy to blast away her opponents. She also has utility spells which
      allow her to confuse her enemies.


    • PRIEST: A powerful holy warrior, devoted to the eradication of demons. He wields holy powers to heal himself and destroy his enemies.

    The Fighter

    Each of these five classes has it’s own sub-class specialization.
    When the player reaches level 18, they are allowed to pick a sub-class
    spec for their character, which adds further variety to the game. This
    makes it so that even if you have a party full of Gunners, each Gunner
    could be specialized differently allowing the players ways to
    differentiate themselves from within the pack. I like this idea of
    sub-specialization, as it adds further replayability to the game. I
    will probably become an alt-a-holic, creating a ton of different
    classes up to level 18 just to see how the different specializations
    change gameplay.
    Now that we’ve gotten all that character stuff out of the way, let’s
    move on to a more in-depth discussion of my experience at PAX. I got
    to play as a Slayer, a Mage, and as a Gunner, and I have to say my
    favorite class was the Slayer. The way the character could move across
    the screen, clearing it of enemies was fun. I felt super powerful and
    the beat-em-up gameplay was addictive. The Slayer had this ability
    which allowed me to rush at my enemies, slashing while moving forward
    rapidly and doing immense amounts of damage. It could be comboed
    together three times, but after that had to take some time to recharge.
    The Gunner

    ClassicMoments and I had the chance to play in a PvP match as well.
    I was playing as a Gunner, while he was playing as a Slayer.
    Unfortunately for me, he really kicked my ass…but I’d like to blame it
    on the fact that this was my first time playing a Gunner and I was just
    figuring out the fact that I could dash by double tapping on the arrow
    keys to run away from him. The Gunner’s skills were also very cool,
    allowing me to do massive damage in a short amount of time (if I knew
    what I was doing, and wasn’t getting my head bashed in by CM’s giant
    sword).
    The Mage

    Before PAX was over, we went back to the Nexon booth to play again.
    This time I got to try out a Mage who had been sub-class specialized as
    a Summoner. This was cool as well, but the combat wasn’t as
    in-your-face as the other classes. I called upon the spirit of some
    beast, or imp, or some sort of creature (I’m not sure what it was, I
    was too busy bashing in faces) to help me in my quest, then led the
    Mage to victory and defeated a dungeon boss. I was stopping to examine
    my “phat lewt dropz” when I realized I didn’t have any idea what was a
    good drop and what was a bad one…I guess I’ll have to wait for the game
    to come out for me to know.
    The controls on all three were actually surprisingly easy to get
    used to. I was skeptical at first, as this style of gameplay I would
    never think could be enjoyable on the keyboard, but after about 10
    minutes I had forgotten all about it and was too busy slaying the
    countless number of evil dungeon dwelling fiends to notice or care. As
    we said earlier, we did talk to Nexon about controller support, which
    they were actually working on right before PAX but unfortunately
    weren’t quite ready to show off to the public. I can see myself in a
    few months, wireless controller in hand, computer monitor shoved to the
    front of my desk so I can slay bad-guys from the comfort of my own bed.
    The Priest

    Another thing that irked me as well as CM at first was the lack of
    HD sprites, but we quickly got over it. The game looks 10-times better
    than any other old-skool beat-em-up you played in your childhood, and
    the sprites rendered well on the LCD monitors they were displaying it
    on. I’m really excited about this whole “return-to-2d” movement, and
    I’ve seen quite a few game companies doing it well. I’ve always been a
    sucker for beautifully rendered sprites, with fighting games like
    Marvel vs. Capcom 2 and Street Fighter III being at the top of the
    list. I’m excited to see more from DFO and hopefully add it as one of
    my favorite sprite based games.
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    Re: just a little review on the game from PAX

    Post by Flair on 8/9/2009, 3:25 pm

    Nice preview, but since I've been drooling over DFO, watching vids and playing in the CBT, I pretty much have all the knowledge I need to dive into the game.. This is however a great preview to advertise the game for newer people interested in DFO.
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    Re: just a little review on the game from PAX

    Post by Haradeas on 8/9/2009, 3:28 pm

    Flair wrote:Nice preview, but since I've been drooling over DFO, watching vids and playing in the CBT, I pretty much have all the knowledge I need to dive into the game.. This is however a great preview to advertise the game for newer people interested in DFO.

    yeah was also nothing new for me but hey we have to kill time dont we ? :p
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    Re: just a little review on the game from PAX

    Post by Konishi on 9/9/2009, 12:11 pm

    I just try the game when it comes out, I still don't know much about it.

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    Re: just a little review on the game from PAX

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