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    Skill Builds

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    Chozo
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    Skill Builds

    Post by Chozo on 17/8/2009, 12:03 pm

    Specifically I'm looking for infighter builds after the patch. But its there a website or something that has builds for the various class before and after the patches?
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    Re: Skill Builds

    Post by Brentt on 18/8/2009, 2:13 pm

    This is DFO. You're asking for a guide because you don't really see some, right? That's because people don't exactly bother sharing builds. Everybody has different builds. Some may have this skill maxed while others have it on its first level.

    I'd say to just watch Youtube videos and see the skills that the players have (more helpful if they're high leveled). Then go here & just read the skills. But I don't know if this page was made before or after the patch, but better than nothing.
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    Re: Skill Builds

    Post by Chozo on 18/8/2009, 2:39 pm

    Most of the ones I find are pre-patch. I just don't want to mess up to bad because i don't know if there is a way to reset my sp.
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    Blak Doxa
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    Re: Skill Builds

    Post by Blak Doxa on 18/8/2009, 6:48 pm

    Trial and error.

    Create. Skill char. Delete (or buy a skill reset).

    Might be doing that a lot though...
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    Re: Skill Builds

    Post by Konishi on 19/8/2009, 3:50 pm

    Important for me to take the right choices as well with my limited playtime (had 20 min today T_T)
    Anyway, maybe I'll wait some days to check if people got any suggestions after the Open Beta.
    Edit: OB... wonder if that can be an acronym for Obese Bertha... would be a gigantic gun.
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    Re: Skill Builds

    Post by Rako on 23/8/2009, 3:59 pm

    Look up a list of skills, find a video of the skills being used, and think about which skills will fit your playing style. The great thing about DFO is that everyone isn't forced into a cookie cutter build, unlike maple story where if you don't add your skills in the exact order everyone else does your told you suck.
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    Re: Skill Builds

    Post by Konishi on 23/8/2009, 5:20 pm

    I don't know where to find a skill list, so I just ask for suggestions here later.
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    Re: Skill Builds

    Post by Blak Doxa on 23/8/2009, 8:44 pm

    I you want the skill names you are gonna either have to wait till OBT or search and translate all the korean/japanese sites for skill info.
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    Re: Skill Builds

    Post by Konishi on 24/8/2009, 7:45 am

    I'll just wait 3 days after the OB and then ask the forum. During that time I would probably get some detailed information.
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    Re: Skill Builds

    Post by PapaSmurf on 24/8/2009, 4:34 pm

    hollow000:
    Ok first of all if u choose play a Infighter u
    need to time good and combo decent its not easy to learn in pvp just be
    patient its really good class to choose from Priests



    Infighter:

    Striking highly reccomended adds ++ attack
    Smasher choose what lvl u want it
    Cancel Smasher
    Sidewind Cool skill i reccomend it to lvl 5-6
    Cancel Sidewind
    Quick Parry
    Gorgeus Combination ur choose of lvl
    Cancel Gorgeus Combination
    Sway lvl 1 ownage skill so usefull in pvp and in dungeons
    Cancel Sway
    Machinegun Job choose what lvl u want
    Cancel Machinegun Job
    Heavenly Combo lv 1
    Hurricane Of Judgment lv 1
    Shadow Boxer lv 1 awesome skill
    Double Shadow lv 1 this skill is more awesome xD
    Hurricane Roll good skill for dungeons
    Chopping
    Hammer lv 1 if u can use it with sway u need to get this skill if no
    dont bother to get it i rly dont remember if u can use it or not
    Duckin Body blow same i dont remember if u can use it with sway if u can leave it to lvl 1 Smile
    And last skill is passive is Physical Crit hit u can get at npc where u first meet in newb dungeon and save her

    Credits

    Zuma (me)
    DnFwiki for translation of skills



    Thx For Reading My Guide its my 1st off all and Sry For My english xD

    I'm
    going to add my 2 cent in here because this build looks like a
    post-patch Infighter after receiving the skill update. It's missing A
    LOT OF FUNDAMENTAL SKILLS, especially for a post patch Infighter.Skills you must have:Ducking
    and Swaying + the cancels: If you don't have these, delete your
    character now. These two moves are the trademarks of the Infighter and
    also are their way of getting in and out of combat in both PVE and PVP.
    Ducking moves you foward and Sway moves you backward.
    Rebound/Quick-Standing: You'll need this for every class. Makes
    you get up faster and also gives you invincibility frames for a few
    seconds as you hold "C"The Mastery passives + 1: Since
    this is the updated Infighter you will have 5 Mastery passives that you
    can max at 10. Each one grants a juicy addition to your attacks and
    others will buffer them. It's a good idea to max at least 2 out of the
    five passives to make your Infighter beefier in combat.
    Battle Aura Mastery: This mastery extends the Infighters hit
    range. This is very useful as at higher levels it will also add a long
    hit range for both Sidewind and Gorgeous Combination. At level 7 you'll
    be able to reap the benefits of having your normals, Sidewind, and
    Gorgeous Combination having a longer reach. Technical Mastery:
    This mastery makes you move faster by a bit, increases the range of
    Machine Gun Jab, and also shortens the time Holy Counter will be
    activated. In addition to that it will allow you to use Cancel-Ducking
    skills in combination with Swaying-Skills. Ex: You can only use the
    skill Body-Blow when you go into the ducking animation, but with levels
    into Technical Mastery you'll be able to use Body-Blow while swaying as
    well and vice-versa. At level 7 you'll reap all the benefits by being
    able to use Swaying and Ducking Skills and also gives Machine Gun Jab a
    vaccumm effect that can keep mobs with in the range of the skill. Corkscrew
    Mastery: This mastery increases the damage on both Ducking Straight,
    Ducking Upper, and Gorgeous Combination. It also adds an additional hit
    for all 3 skills affected by it. At level 7 you'll unlock all the extra
    hits for each skill.Combination Mastery: This mastery increases
    the damage on both SideWind and Machine Gun Jab. It also unlocks an
    extra hit in the Infighter's normal combo string, adds an extra hit for
    Sidewind that drags the enemy towards you for more combo maddness, and
    a extra hit for Machine Gun Jab that hits them into the air. At level 7
    you'll unlock all the benefits.Hard Punch Master: This mastery
    gives super armor effects and higher critical rate for Lucky Straight,
    Body Blow, Chopping Hammer, and Heavenly Combination. To get all the
    effects for the skills you'll need to max it.Quick Parry: This
    is the other passive Infighters get. It increases the dodge rate of all
    of the infighter's move so you won't be interuptted while doing them.
    The Active Skills Pre-Patch:Now on to the juicy
    part. Infighters after the patch get a few nice additions to there very
    small arsenal, and I'll go through them. I'll also list the
    pre-requisites for all the skills and list all post-patch skills after.
    Will Driver: This is the other trademark of this class. Upon
    class change this skill is automatically learned and maxed. This takes
    the Infigther's current weapon and puts it into the ground to create an
    area buff or debuff depending on what weapon type he is using. Axe
    gives more hit-stun, Totem gives more attack speed, and Scythe gives
    move speed.Smasher: The Infighter's grab skill. Grabs a monster
    and drags them to one direction and throws them. Like all grabs it will
    break super armor. You will need this at level 5 to access SideWind.Lucky
    Straight: The Infighter's homage to the Falcon Punch. Basically a
    straight punch that drags a good distance. You need level 5 to unlock
    Gorgeous Combination.Second Upper: Upon doing a dash attack, it
    will add an extra hit that uppercuts the monster in the air for combo
    setups. It's good to have it at 1 and leave it alone for the purposes
    of the extra hit it adds to your dash attack. Need level 1 for
    Hurricane of Judgement.
    Ducking Straight: It's the same as Lucky Straight but you use it
    when you are doing the Ducking animation. Level 1, level 5, or max it.Ducking
    Upper: Do an Uppercut out of the Ducking animation. Works the same way
    as any other skill that has an uppercut animation. Level 1, level 5, or
    max it. You need 1 for Hurricane of Judgement.
    Ducking Body Blow: Does a dashing gut punch that causes stun.
    The higher the level the longer the hit stun and the higher the damage.
    Great Skill. Level 1, level 5, or max it.Gorgeous Combination:
    Infighter does a very strong three hit combo without the mastery. This
    move can be charged so you can delay each hit while causing move damage
    when each one hits. A very good skill to have. You need level 5 to
    unlock Heavenly Combination and Hurricane Roll/Dempsy Roll, it's a good
    idea to max this guy.Chopping Hammer: This is the only swaying
    skill, but it's a very good one. Dashes foward and pounds the ground
    HARD. Causes a shockwave, anything getting hit by the strike will get
    heavy damage and anything near it will bounce up in the air. Another
    good skill to have. Level 1, level 5, or max it. You'll need level 5
    for the Awakening Active Skill.
    Holy Counter: As the name implies. Infighters will make a cross
    on his chest and anything that hits him during the animation will get
    very hard for heavy damage. A tricky little skill, but it's not bad to
    have. Level 1, level 5, or max it.Hurricane of Judgment: The
    infghter hits the air and causes a tornado to come out that chases down
    all the monsters in the map. It's a decent skil and can be very
    annoying in pvp. Level 1, level 5, or max it.Shadow Boxer +
    Passive: Infighters invoke a shadow clone that will mimic all his moves
    and will cause the Infighter to hit 2 times instead of once. With the
    passive it will add another shadow that will let the Infighter hit 3
    times. You need level 5 to get the passive.Hurricane Roll/Dempsy
    Roll: Infighter goes into a boxing stance and begins to do a chain
    punch combo that sucks in near by monsters and does a ton of hits
    before one more hit that launches them. One of the few crowd control
    options they have. Level 1, level 5, or max it.Active Skills Post-Patch:Here are the skills that were added after the update. Divine Crush: Infighter crouches a bit and punches the ground for a
    small shockwave and does damage to downed opponents. It's up to you, If
    you like it level it. Remember either have level 1, level 5, or max it.SideWind:
    Infighter does a standing straight jab that has a far reach that slight
    pulls the monster in. You'll need it at level 5 to unlock Machin Gun
    Jab. The cancel is optional and it's up to you. Leave it at 5 or max it.Machine
    Gun Jab: A very popular skill. The infighter does a ton of rapid
    punches DBZ-style in front of him that can juggle mobs in the air.
    Level 1, level 5, or max it.Heavenly Combination: Does a 5 hit
    super armor combo that lifts the opponent up into the air for more
    setups. You'll need level 5 to unlock the Awakening Active Skill.The Awakening Active and Passive:World's
    Strongest Punch/Big Bang Punch: It is a four hit combo that has to be
    charged and timed correctly to trigger the final punch which is a giant
    straight punch. For pvp leave it at 1, for PVE level it how ever you
    want.Dryout: It is the awakening passive. Works in the same way
    as the Striker's MuscleShift buff, it allows Infighter to cancel from
    skill to another, cuts down on MP usage and lowers cooldown. It's up to
    you, you are given 1 level free after awakening at 48.Other class skills:None.
    After the Infighter update the sp becomes EXTREMELY tight, so it's
    better off to not even bother with anything else besides
    QuickStand/Rebound. I beefed up the guide for you. I
    also hope this gives you more insight into what Infighters are capable
    of. I'd also like to recommend to go with a build you feel comfortable
    with the most than thinking one skill build is good. What one person
    thinks of their build might be different from someone else. The beauty
    of this game is that most of the skills are good to use and it does not
    punish you later on if you choose something over the other.

    Credits:Members of the Golden Pig: THK, Shuusuke, Ash, Fael, xmixkix and hollow00, Dnf Wiki

    Hope this helps a bit, but essentially it's to your own oppinion and restraints what you want to build. Like myself im using a controller and I have to focus more on passives because I only have so many buttons to use, but find what works and have fun, no point in stressing about it.
    So sayith your lord and savior PapaSmurf.
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    Re: Skill Builds

    Post by Konishi on 24/8/2009, 4:53 pm

    Keyboard works better to some extent because of skill buttons maybe?
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    Re: Skill Builds

    Post by PapaSmurf on 24/8/2009, 5:32 pm

    Depends, I prefer using the controller, for comfort reasons, using the keyboard would involve me playing this for non leisure which would defeat the purpose for me playing this game in the first place.
    So saith your lord and savior, PapaSmurf.
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    Re: Skill Builds

    Post by Konishi on 25/8/2009, 11:21 am

    For a person who never play console games, I prefeer keyboard ^_^
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    Re: Skill Builds

    Post by PapaSmurf on 25/8/2009, 8:50 pm

    I never play console games myself, But my hands are accustomed to the controller from my hardcore arcade fighting days.
    The good ol days, of mortal combat, tekken and that one game where u transform into animals..I can never remember the name lol.
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    Re: Skill Builds

    Post by Blak Doxa on 25/8/2009, 9:42 pm

    PapaSmurf wrote:I never play console games myself, But my hands are accustomed to the controller from my hardcore arcade fighting days.
    The good ol days, of mortal combat, tekken and that one game where u transform into animals..I can never remember the name lol.
    @PapaSmurf: Primal Rage (^w^) or Bloody Rage (o_O) one of those.

    @ PapaSmurf: You talking about the console on the actual arcades?

    Act 3 is the patch for priest as we have seen in Arad Senki, btw.

    All depends on playing style...whether keyboard or joystick(eww)/gamepad whatever.

    Back to skill topic ---> (>.<)
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    Re: Skill Builds

    Post by PapaSmurf on 25/8/2009, 10:05 pm

    Yeah, bloody roar2, thanks Smile
    And mostly console but alot of street fighter arcade.
    So saith your lord and savior, PapaSmurf.

    Btw I already posted the skill build type thing so this thread is pretty settled I would think?
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    Re: Skill Builds

    Post by Blak Doxa on 25/8/2009, 10:15 pm

    Ok.

    Chozo if your question has been answered then the thread can be locked up.
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    Re: Skill Builds

    Post by Konishi on 26/8/2009, 2:48 pm

    Only fighter game I've ever played are the Tasogare frontier series.
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    Re: Skill Builds

    Post by Chozo on 28/8/2009, 1:14 pm

    Oh sure lock it.I Can't lock it myself can I?

    Blak Doxa: Locked Topic

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